Understanding the unique technology and process considerations for developing virtual reality (VR) solutions, ranging from 360-degree videos to fully immersed 3D simulations, is a challenge for application leaders and developers. My latest note, “Getting Started Developing Virtual Reality Experiences“, discusses these considerations and provides recommendations for choosing the right VR experience for a specific use case and delivering immersive VR experiences.
Virtual reality is useful for a wide-array, and continually growing, number of use cases and there are no one-size-fits-all solutions. Therefore starting tactically is the right approach. Choosing a specific use case will drive the technology, process, tools, and resources that will be required to deploy a successful VR immersive experience.
When developing VR experiences, there is a growing number of technologies and tools to consider with a growing list of vendors. Our upcoming “Market Guide for Virtual Reality” will provide a deeper dive into those tools and technologies. However, there are also critical items that warrant special consideration including:
- Immersive user experience
- Narrative development/storytelling
- Player/user testing
Although these items are touched upon in the note, these will be themes for some future research moving forward.
In a nutshell, this note introduces the process of defining a Minimum Viable Product (MVP),choosing the right VR experience, inventorying existing skill sets, understanding when its time to bring in subject-matter experts (SME), and decide when its time to build an -in house capability.
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