
The Unique Fundamentals of: Collaboration, Content, and Digital Workplace
by Craig Roth | January 3, 2018
What are the unique fundamentals of the collaboration, content, and digital workplace space that make it unique? I don't mean what the current trends are - we write a lot about...

What Software Developers can learn from their PC Gaming Developer Cousins
by Andrew White | November 5, 2014
As an avid PC gamer I happen to have a love for military strategy and war games. Just to expose my nerdy credentials, I once played a “play-by-email” game with my...

Apple's cardinal sin - a more complex user experience (UX)
by Andrew White | April 5, 2014
Anyone have a problem listening to their own recorded music on the iPhone recently? Check out the community boards - there are loads of users that are upset with Apple....

Goodbye and Thank You to Douglas Engelbart
by Craig Roth | July 5, 2013
It's taken mouse-less tablet computers to reveal how addicted I've become to the computer mouse. All the more reason to mourn the death of Douglas Engelbart, who died on Tuesday...

Best UI for a System? Eliminating the Need to Use the System
by Craig Roth | March 28, 2012
I wrote back in January about the Attentional Experience, a specific slice of the broader User Experience concept that focuses on how a system helps users notice important information or...

User Interface Highlights from IDF
by Brian Blau | September 16, 2010
At the Intel Developer Forum this week there was a focus on user interface technologies and while I wasn't expecting this aspect to be important it makes sense once you...

Give Me the Upper Left Corner of My Screen Back
by Craig Roth | August 19, 2010
Over the last ten years there has been an assault on the upper left corner of GUI windows and screens and I want to take them back. It’s a fact...