Steve Prentice

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Entries Categorized as 'Virtual Worlds'


When avatars get in the way!

by Steve Prentice  |  January 29, 2009  |  Comments Off

I was speaking at the Learning Technologies 2009 conference in London yesterday on the subject of virtual worlds as a tool for enterprise learning. Being confined to just 20 minutes or so means you really have to boil the ocean down – which is actually quite a good discipline since most analysts can talk for [...]

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Don’t dismiss Gaming!

by Steve Prentice  |  January 12, 2009  |  Comments Off

The average business IT view of computer gaming is pretty negative – “a waste of valuable resources”, “stopping people doing real work” or just “kids stuff”. Not a good move! In one of the industry sessions at CES MIke Griffith, CEO of leading game developer Activision Publishing claimed that online video games were poised to [...]

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Top Three Expectations for 2009

by Steve Prentice  |  January 2, 2009  |  1 Comment

Following on from my post about my top picks from 2008, I promised to look forward to 2009. And since I am also resolving to blog more regularly ….. Firstly, I think 2009 is going to be the year of 3-D. I’ve been watching this space all of last year and it is a natural [...]

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Recession catches up with Virtual Worlds

by Steve Prentice  |  November 28, 2008  |  Comments Off

A colleague forwarded me reports from The GuardianĀ that Reuters is pulling their reporter out of Second Life. With everyone talking openly about the “R” word these days this hardly rates a tremor on the shock scale. Frankly, things have been a little quiet on the “Second Life” front for a few months and we are [...]

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