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Getting Started Developing Virtual Reality Experiences

by Marty Resnick  |  August 10, 2017  |  Submit a Comment

Understanding the unique technology and process considerations for developing virtual reality (VR) solutions, ┬áranging from 360-degree videos to fully immersed 3D simulations, is a challenge for application leaders and developers. My latest note, “Getting Started Developing Virtual Reality Experiences“, discusses these considerations and provides recommendations for choosing the right VR experience for a specific use case and delivering immersive VR experiences.

Virtual reality is useful for a wide-array, and continually growing, number of use cases and there are no one-size-fits-all solutions. Therefore starting tactically is the right approach. Choosing a specific use case will drive the technology, process, tools, and resources that will be required to deploy a successful VR immersive experience.

When developing VR experiences, there is a growing number of technologies and tools to consider with a growing list of vendors. Our upcoming “Market Guide for Virtual Reality” will provide a deeper dive into those tools and technologies. However, there are also critical items that warrant special consideration including:

  1. Immersive user experience
  2. Narrative development/storytelling
  3. Player/user testing
  4. Presence

Although these items are touched upon in the note, these will be themes for some future research moving forward.

In a nutshell, this note introduces the process of defining a Minimum Viable Product (MVP),choosing the right VR experience, inventorying existing skill sets, understanding when its time to bring in subject-matter experts (SME), and decide when its time to build an -in house capability.

 

 

Category: immersive-technology  virtual-reality  

Tags: immersive-tech  presence  virtual-reality  vr  








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